Magical Humans
Aug 16, 2017 16:58:17 GMT -6
Post by Admin;Akira on Aug 16, 2017 16:58:17 GMT -6
Magical Humans ✘
Everything you need to know 08/'17
General Information ✘
Witches are humans born with a slight connection to magic. Perhaps they had an inhuman being in their line somewhere, but overtime, the traits disappeared and they became merely human. Witches have the ability to make pacts and contracts, and also the ability to entrap, inhuman beings in order to use their powers for their own.
White Witches use Nephilim more often than not. They usually use pacts or contracts. A White Witch may have up to two pacts, or a pact and two contracts.
Hoodoo Practitioners use Nephilim or Djinn. Voodoo Practitioners use Hellions and Djinn. They usually use pacts or contracts, but will also use entrapment.
Black Witches use Hellions or Djinn. They almost always use entrapment. Black Witches may have up to three entrapments and two contracts at any given time.
Pacts and Contracts ✘
Most magical humans prefer to make pacts or contracts with the ones they borrow power from, probably out of respect for them.
A pact is a magical bond, often formed through blood, or simply through magic itself, that binds a magical human with an inhuman being. It's a small little ritualistic ceremony, that changes from being to being and witch to witch. A pact connects the two together. They share pain and sometimes share emotions and thoughts. They can easily be summoned to one another via a special bond that they share.
A contract is much like a pact, but not nearly as personal. A contract is simply a written agreement bound by magic for a magical human to use the power of the being they choose.
Entrapments ✘
An entrapment is quite a complicated thing to do. A spell must be placed to trap an inhuman creature, and a crystal must be used to steal its power. It forms an almost master/slave type bond between the magical human and the inhuman being, and the magical human can control the other to a certain extent. They do not share an intimate bond exactly, but the magical human using the entrapment may force the inhuman being to take all of their pain, as well as have all of their energy expended. Entrapments are usually ended by death of the magical human or the being that has been trapped. In most cases, entrapments also bond the inhuman being to an object, and this is most common for Djinn.
Magical Objects ✘
Magical humans have the ability to use magical items, such as spelled wands, grimoires and spell books, talismans and amulets, and really anything else that could be used as a magical item. Some of these items have a shelf life, or a set of limitations, like you can only use them so many times before they are used up, and others seem to have no limits. Many of these items are available on the Black Market or through Underground Dealers. They are all very expensive, or come at some other steep cost. Sometimes, inhuman beings may have them to sell for their own benefit, but do be wary of their intentions.